These rules were written in 1968 to wargame, at a tactical level, the desert warfare battles in a potential invasion of Iraq in the mid-1970’s. They are a piece of wargaming ‘archeology.’
The Land Rules for a Wargame in a Desert Setting in 1978 are an example of a military map based wargame. Written both for training and analysis, they have detailed information on matters important to the military and often ignored by hobby wargamers.
Deployment times, lead times for preparation of assaults, ammunition constraints, shadowing retreating units and communications are all dealt with by the rules.
Although based at platoon level for the British and company level for the Russians, the rules have both unit based combat results and individual vehicle fire combat tables.
Military wargames are traditional heavily umpired, with a large supporting case of assistants to help run the game, but this book contains guidance on how a modern wargamer can recreate the original game in a practical form on a single map.
The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.
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