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Serious Games - Foundations, Concepts and Practice
Ralf Dörner; Stefan Göbel; Wolfgang Effelsberg; Josef Wiemeyer
Springer International Publishing AG (2016)
Kovakantinen kirja
91,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Serious Games für die Gesundheit - Anwendung in der Prävention und Rehabilitation im Überblick
Josef Wiemeyer
Springer (2016)
Pehmeäkantinen kirja
15,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012, and 3rd Intern
Stefan Göbel; Wolfgang Mueller; Bodo Urban; Josef Wiemeyer
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2012)
Pehmeäkantinen kirja
47,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germ
Stefan Göbel; Josef Wiemeyer
Springer International Publishing AG (2014)
Pehmeäkantinen kirja
51,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Serious Games - First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings
Stefan Göbel; Minhua Ma; Jannicke Baalsrud Hauge; Manuel Fradinho Oliveira; Josef Wiemeyer; Viktor Wendel
Springer International Publishing AG (2015)
Pehmeäkantinen kirja
49,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Proceedings of the 11th International Symposium on Computer Science in Sport (IACSS 2017)
Martin Lames; Dietmar Saupe; Josef Wiemeyer
Springer International Publishing AG (2017)
Pehmeäkantinen kirja
134,60
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Serious Games - Foundations, Concepts and Practice
Ralf Dörner; Stefan Göbel; Wolfgang Effelsberg; Josef Wiemeyer
Springer International Publishing AG (2018)
Pehmeäkantinen kirja
66,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Serious Games - Foundations, Concepts and Practice
91,40 €
Springer International Publishing AG
Sivumäärä: 421 sivua
Asu: Kovakantinen kirja
Painos: 1st ed. 2016
Julkaisuvuosi: 2016, 02.09.2016 (lisätietoa)
Kieli: Englanti
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. 

Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.

To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. 

Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

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Serious Games - Foundations, Concepts and Practicezoom
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